All Hitches

The concept

Everyone runs to the sticks and stops. No breaks, no reads, nothing to time.

  1. The offense1 / 3
    6 YARD HITCH6 YARD HITCH6 YARD HITCHQBYZX

    The look

    Every receiver to the sticks and stopped. No crossing, no breaks to time, nothing that has to be co-ordinated. The ball is out on the third step.

  2. vs Man2 / 3
    6 YARD HITCH6 YARD HITCH6 YARD HITCHMAN XMAN YQBYZXCN

    The conflict

    Playing off means every hitch is open; playing tight means every hitch is contested but everything behind it is a race.

  3. vs Man3 / 3
    6 YARD HITCH6 YARD HITCH6 YARD HITCHMAN XMAN YYZXQBYZXCN

    The throw

    How far off the defenders are lined up. Cushion is the whole call. If they are giving five yards, take five yards.

Why it works

  • It takes exactly what the cushion offers

    If defenders are lined up eight yards off, a five-yard hitch is uncontested. You are not beating anybody, you are accepting what is being given.

  • Nothing gets the ball out faster

    Three steps and throw. No concept on this page beats pressure more quickly, which makes it the call when the rush has been winning.

  • It teaches spacing before it teaches football

    One landmark, one job, one turn. It is the first thing a brand new team can run correctly, and it is worth running for that alone.

How it gets run badly

  • Running it against tight coverage

    A hitch thrown into a defender is a turnover, not an incompletion. Cushion first. With none, this is the wrong call and it should be checked.

  • Drifting back after the turn

    Stop and stay stopped. A receiver who floats back toward the quarterback gives away the yards the route was run for.

  • Calling it twice in a row

    It works because it is unexpected. The second time, the corner is already sitting on the turn and reading the quarterback.

Draw All Hitches for your own team

Open it in the designer, change the routes, save it to your playbook.

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