Flag Football Rules
Ten rules decide almost every flag football game. Some are near-universal across leagues and some your commissioner sets himself, and knowing which is which is the difference between coaching the game and arguing about it. The rules below are written for 5v5, the most common format, with the 7v7 differences noted where they matter.
Flag football replaces tackling with pulling a flag, and every rulebook builds on the same core: no blocking of any kind, a defensive rusher who must start a set distance off the ball, no-run zones near each end zone, and a down that ends when a flag comes off rather than when a player is touched. In 5v5, the most common format, that is played on a field roughly 30 by 70 yards with a midfield line to gain, four downs to reach it and four more to score. The rules that decide the most games are the no-run zone, the rush distance and flag guarding, and all three vary enough between leagues that you should read your own rulebook before the first practice.
The ten rules that decide games
Near-universal unless noted. Where a rule commonly varies, the card says so, because a page that presents one league’s rulebook as the sport’s is how coaches end up arguing on a Saturday.
Universal
Five a side, everyone eligible
Universal
No blocking, at all
Varies by league
The no-run zone
Varies by league
The rush line
Universal, most-called
Flag guarding
Near-universal
The line to gain
Universal
A down ends when a flag comes off
Varies by league
The quarterback cannot run
Varies by league
Laterals and handoffs
Near-universal
Scoring
What your league sets, and why it matters
Four of the ten rules above vary: the no-run zone, the rush distance, whether the quarterback may scramble, and what counts as a legal lateral. Every one of those changes how you call plays, not just how you referee them.
A seven-yard rush and a five-second count are completely different games for a quarterback. A no-run zone at midfield turns fourth and one into a passing down. If you install a playbook without reading these, you will discover them during a game.
Once you know your rulebook, diagram your plays in the free play designer with the right field markings, then build them into a playbook your assistants can run from.
Common questions
How many players are on the field in 5v5 flag football?
Can you run the ball in 5v5 flag football?
What is flag guarding?
How long is a 5v5 flag football game?
Is blocking allowed in flag football?
Related guides
Take it to your team
Draw your plays in the free play designer, collect them in the playbook maker, and print printable play cards so every player knows them come Saturday.
Build a playbook that fits your rulebook
Draw plays on a real 5v5 field with the right markings, then share a printable playbook with your staff. Free, no download.
Open the Play DesignerCoach Ray Carroll
Coaches 5v5 flag football from kindergarten through 7th grade in San Mateo and San Carlos, California, and built RC Football to design, teach and print the plays his own teams run.