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Stick

The concept

An inside receiver to five yards who sits down against zone and keeps running against man, with a flat route under him.

  1. The offense1 / 3
    5 YARD HITCHFLATGOQBYTEX

    The look

    An inside receiver running to five yards and turning, with a flat route underneath him and a vertical route clearing over the top of both.

  2. vs Man2 / 3
    5 YARD HITCHFLATGOMAN TEMAN YQBYTEXCN

    The conflict

    The stick never stops, so the defender never gets to pass him off. It is a chase, and the flat underneath is a second problem.

  3. vs Man3 / 3
    5 YARD HITCHFLATGOMAN TEMAN YYTEXQBYTEXCN

    The throw

    Read the coverage off the stick route itself — if he sat, it is zone and he is open; if he ran, it is man and you have the flat.

Why it works

  • One call that answers man and zone

    The stick sits down against zone and keeps running against man. The receiver makes that decision; the quarterback simply throws the shape in front of him.

  • The flat route is not a decoy

    It occupies the one defender who could otherwise close on the stick. If he takes the flat, the stick is standing in open grass.

  • It is a third-and-short call, and it converts

    Five yards, on time, with a second answer underneath it. That is the down and distance this concept exists for.

How it gets run badly

  • Sitting down against man coverage

    Stopping with a defender on your hip is how the ball gets intercepted. The rule is simple: covered, keep running.

  • The flat route crossing above the stick

    It goes underneath. Above turns two routes into one covered area and gives the defender the easy answer.

  • Waiting for the stick to come open

    He is open at five yards or not at all. Late on this throw is a linebacker with his hands up in the lane.

Draw Stick for your own team

Open it in the designer, change the routes, save it to your playbook.

Open the designer