Two minute drill

Fixes: Our QB makes bad readsScrimmageFlag and Tackle

Why it works

Kids will run hard for a clock in a way they never run for a coach. Calling two plays per huddle and rehearsing the spike turns the end of a half from panic into a routine, and the out route to the sideline teaches the one clock rule that matters most.

Run it

7 MIN

One drive per side, then switch. Five to seven minutes. Run it near the end of practice, when the legs are tired, because that is when the real one happens.

Say this

“Catch it and get out of bounds.”

A receiver near the sideline stops the clock by stepping out, not by fighting for one more yard.

“Two plays, then sprint to the line.”

Calling two plays saves one huddle and about fifteen seconds every time.

“Spike it. Everyone set.”

A clean spike only works if eleven players are lined up and still.

Good looks like

  • Players say out loud whether the clock is running after every play.
  • Receivers near the sideline step out after the catch.
  • The spike happens with everybody set and takes under ten seconds.
  • The second play of each pair is run without a huddle.

The mistakes

  • The receiver turns upfield inside the white and gets pulled down in bounds with the clock running. Reward the step out with a point, even short of the first down.

    Say: “Catch it and get out of bounds.”

  • The whole team jogging back to a huddle after the first play. Stand the coach on the ball spot so they run to him, not away.

    Say: “Two plays, then sprint to the line.”

  • The quarterback spiking with half the team still running in, which is a penalty and a lost down. Rehearse it with no defence until it takes under ten seconds.

    Say: “Spike it. Everyone set.”

Easier · 7 to 8

Give the offence three minutes and one rule only: catch it and step out. Leave the spike and the two play huddle for later.

Harder · 14 to 17

Add timeouts, one each, and a field goal or extra point option at the end. Make the defence change its call without a huddle too.