How do you beat Cover 2 in 11v11 tackle football?

Coach Ray Carroll12 seasons, youth and rec flagUpdated
The short answer

Find out whether the middle is actually open first. In 11v11 a two-deep shell is often Tampa 2, with a linebacker running to the deep middle to take away the seam that beats it at smaller sizes. Smash is still the base answer because it attacks the corner rather than the middle, and the middle-of-field throws are worth calling only once you have seen what the linebacker does.

Three answers, in the order to try them

Ranked for a 11v11 Tackle Football team that has not solved this yet. Each call has its own page if you want the full teach.
  1. Start here

    Smash

    Start here

    It attacks the corner rather than the middle, so it works whether or not a linebacker is running to the deep hole. At eleven a side that makes it the safe opening call rather than merely the simplest one.

  2. If the linebacker carries the seam

    Dagger

    If the linebacker carries the seam

    A middle linebacker sprinting to the deep middle has left everything in front of him. The dig runs into exactly that space, which is the specific punishment for the specific adjustment that makes 11v11 Cover 2 different.

  3. If the safeties are slow to widen

    Y-Cross

    If the safeties are slow to widen

    A receiver crossing the field at depth stresses two deep defenders horizontally rather than vertically, and it takes long enough to develop that it needs a real pocket. That is a trade you can make with five linemen and cannot make with none.

What changes at this size

  • Somebody may be running to the deep middle

    The two-deep hole that decides the 5v5 and 7v7 pages may not exist at eleven a side. Tampa 2 asks the middle linebacker to open and run to the deep middle at the snap, which closes the seam four verticals is aiming at and turns a free throw into an interception. That single adjustment is why the small-sided answers do not transfer, and it is impossible below nine a side because no flag format has a player to spare for it. The rest is the rush. Five linemen protect against four rushers, so you have time for a concept that develops, but the deep dig and the corner route both take real depth and a quarterback who is willing to hold it. The read is the same as everywhere else, though: the corner is playing two levels, and he has to be wrong about one of them.

When not to call it

  • Against Tampa 2, do not throw the seam first

    The whole point of that coverage is to bait the middle-of-field throw with a linebacker running to it. Watch him for a down before you trust the middle.

  • When the rush is winning

    Dagger and Y-Cross both need close to four seconds. Against a front you cannot block, the smash hitch is the only one of these three that is on time.

Take it to your team

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Related questions

How do you beat Cover 2 in 11v11 tackle football?
Find out whether the middle is actually open first. In 11v11 a two-deep shell is often Tampa 2, with a linebacker running to the deep middle to take away the seam that beats it at smaller sizes. Smash is still the base answer because it attacks the corner rather than the middle, and the middle-of-field throws are worth calling only once you have seen what the linebacker does.

Related guides

Coach Ray Carroll

Coaches 5v5 flag football from kindergarten through 7th grade in San Mateo and San Carlos, California, and built RC Football to design, teach and print the plays his own teams run.

Cite this page: Ray Carroll. “How do you beat Cover 2 in 11v11 tackle football?” RC Football, 2026. rc-football.com/situations/11v11/cover-2