What do you run on third and long in 11v11 tackle football?

Coach Ray Carroll12 seasons, youth and rec flagUpdated
The short answer

Protect first, then attack the middle. On third and long at eleven a side the defense knows you are throwing and rushes accordingly, so the down is decided by whether the quarterback is still upright at three seconds. A deep cross converts when you have time; a screen is the answer when you do not, and it is the call that makes an aggressive rush stop being free.

Three answers, in the order to try them

Ranked for a 11v11 Tackle Football team that has not solved this yet. Each call has its own page if you want the full teach.
  1. Start here, if you can protect

    Y-Cross

    Start here, if you can protect

    The highest-percentage way to move a lot of yards against a defense playing deep, and the one that most needs five linemen to buy the time. Against man it is uncoverable; against zone it crosses three faces.

  2. If the rush is winning

    Draw

    If the rush is winning

    Let them come and give it to the back through the space they left. A defense pinning its ears back on third and fifteen has vacated the middle of the field, and this is the call that makes them stop doing it.

  3. If they play a deep middle

    Dagger

    If they play a deep middle

    The seam carries the safety and the dig runs underneath, past the sticks. It works here for the same reason it works at seven a side, with the difference that you have to hold it for an extra beat against a real rush.

What changes at this size

  • There is a clock on this down

    Everything about third and long at eleven a side is governed by the rush, which does not meaningfully exist in flag football. The defense can send four and still drop seven, or send six and gamble, and either way the quarterback has around three seconds rather than the comfortable two and a half a 5v5 passer gets from a rusher standing seven yards away. That single fact rules out half the concepts the flag pages recommend: a route that needs sixteen yards and four seconds is a sack, not a conversion. It also creates an answer the flag pages have no use for. A screen punishes a defense for rushing, turns their aggression into your yardage, and forces them to rush more honestly for the rest of the drive. Against one rusher who started seven yards back, there is nothing to punish, which is why no flag page here recommends it.

When not to call it

  • If the protection cannot hold three seconds

    Y-Cross and Dagger are both four-second concepts. Against a front you cannot block they are sacks rather than conversions, and the draw is the only honest call on the page.

  • Do not chase the whole distance

    On third and eighteen, taking eleven and punting from better field position is frequently the right football. A page about converting should say when converting is not the goal.

Take it to your team

Draw your plays in the flag football play creator, collect them in the free playbook maker, and print wristband play cards so every player knows them come Saturday.

Draw any of these in about a minute

Open the designer, change the routes, save it to your playbook.

Open the designer

Related questions

What do you run on third and long in 11v11 tackle football?
Protect first, then attack the middle. On third and long at eleven a side the defense knows you are throwing and rushes accordingly, so the down is decided by whether the quarterback is still upright at three seconds. A deep cross converts when you have time; a screen is the answer when you do not, and it is the call that makes an aggressive rush stop being free.

Related guides

Coach Ray Carroll

Coaches 5v5 flag football from kindergarten through 7th grade in San Mateo and San Carlos, California, and built RC Football to design, teach and print the plays his own teams run.

Cite this page: Ray Carroll. “What do you run on third and long in 11v11 tackle football?” RC Football, 2026. rc-football.com/situations/11v11/third-and-long