RC Football
Toggle menu

Dive

The concept

The ball handed straight ahead through the middle, as fast as the exchange allows. No angle and no race — just the shortest distance to the yards you need.

  1. The offense1 / 3
    DIVERUN HIM OFFCLEAR THE MIDDLEQBRBYX

    The look

    The back takes the handoff already moving forward and is at the line inside two seconds. The receivers run vertical, which pulls any defender reading their routes away from the middle before he knows it is a run.

  2. vs Sit2 / 3
    DIVERUN HIM OFFCLEAR THE MIDDLEQBRBYXMES

    The conflict

    The middle defender stays home and steps up into the gap. There is no angle to beat him with, so the dive is a collision — worth a yard or two, which is exactly what fourth and one asks for and nothing more.

  3. vs Sit3 / 3
    DIVERUN HIM OFFCLEAR THE MIDDLERBYXQBRBYXMES

    The hole

    A dive gets its yards in the first two steps past the line or not at all. It is not a play that breaks long — it is the play that moves the chains when you need one or two.

Why it works

  • It is the fastest run there is

    The ball is past the line in under two seconds. Nothing in the defense has time to diagnose it; the only defenders who can stop it are the ones already standing in the way.

  • It keeps the middle defender honest

    Once a dive has worked, the middle defender cannot drop freely on pass plays. That half-step of hesitation is what opens the short passing game behind him.

  • Any team can run it on day one

    One exchange, one direction. The youngest team you coach can run it cleanly at the first practice.

How it gets run badly

  • Calling it on first and ten in flag

    Without a line, a dive runs at an unblocked defender who is already closing. It is a short-yardage call; used as a base play it becomes a two-yard loss the defense learns to wait for.

  • Dancing in the backfield

    The back hits the line where the play is designed to hit it. Stopping to look for a bigger hole gives every defender on the field time to arrive.

  • A slow exchange

    The quarterback reaches the ball to the back rather than making the back come to him. A mesh that slows the runner down takes away the dive's only advantage.

Who can run it, and how

All six formats can run it; three should run it sparingly. With a line in front of him — the 7v7 centre, 9v9, 11v11 — the back has a crease to hit. Without one, in 5v5, NFL Flag and 6v6, the dive is a short-yardage call rather than a base play, which is why it is marked as varying below seven players.

  • In flag5v5 · NFL Flag · 6v6 · 7v7
    Dive in flag football: nobody blocks, and the other players run their defenders away from the ball.

    Nobody blocks, so the receivers' only job is to take their defenders deep and away from the middle. The back hits the line immediately — in flag a dive that hesitates is a dive that loses yards.

  • In tackle9v9 · 11v11
    Dive in tackle football: every blocker marked with a block bar, and the ball carrier following them.

    Every lineman blocks the man over him and the back hits the gap they open. The crease is made for him, which is why the dive is a base play in tackle and a situational one in flag.

Put Dive in your playbook

Draw it in the designer, change the assignments, and save it to your playbook.

Open the designer