Draw

The concept

The line shows pass and invites the rush upfield, the quarterback sets up to throw, then hands the ball to the back through the space the rushers just ran past.

  1. The offense1 / 3
    LATE HANDOFFSELL PASSSELL PASSLTLGCRGRTYTEQBRB

    The look

    Every lineman sets as if to pass-protect, giving ground and inviting the rush outside. The receivers run real routes. The quarterback shows the ball, then hands it to the back a beat later than any run would.

  2. vs Rush2 / 3
    LATE HANDOFFSELL PASSSELL PASSLTLGCRGRTYTEQBRBETM

    The conflict

    The rushers see pass and pin their ears back, and the linebacker drops into coverage. The line rides the rush past the quarterback, and the back runs through the middle of a defense that has emptied it for him.

  3. vs Rush3 / 3
    LATE HANDOFFSELL PASSSELL PASSLTLGCRGRTYTEQBRBLTLGCRGRTYTEQBRBETM

    The lane

    The draw's yards come from defenders taking themselves out of the play. A rusher who has run five yards upfield is a rusher the back has already passed.

Why it works

  • It punishes the pass rush

    The harder a defense rushes, the better the draw works. It is the answer to a front that is winning on passing downs.

  • It slows the rush for the rest of the game

    After one draw, rushers hesitate a beat before committing, and that beat is protection for every pass after it.

  • It holds the linebackers

    Linebackers who have to respect the draw cannot drop freely into coverage.

How it gets run badly

  • A pass set nobody believes

    If the linemen fire out as they would on a run, the defense reads run. They sell pass for a full count.

  • The back leaves too early

    Take the ball late. A draw that looks like a run from the first step is just a slow run.

  • Calling it on the wrong down

    The draw works when the defense expects pass. On second and two it is a run the defense was waiting for.

Who can run it

Tackle only. The fake needs a pass set, with linemen giving ground as though protecting, and in flag there is nobody to give ground. Without a pocket to sell, there is no rush to invite upfield and the concept has no mechanism.

Take it to your team

Draw your plays in the football playmaker, collect them in the flag football playbook builder, and print wristband play cards so every player knows them come Saturday.

Put Draw in your playbook

Draw it in the designer, change the assignments, and save it to your playbook.

Open the designer