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Option

The concept

The quarterback runs at one defender with the back trailing him, and leaves that defender alone on purpose. Take the quarterback and the ball is pitched; take the back and the quarterback keeps it.

  1. The offense1 / 3
    ATTACK THE KEYPITCH PHASERUN HIM OFFQBRBX

    The look

    The quarterback sprints to the edge with the back a pitch-width outside him and a step behind. Both of them are running at the same defender, and he cannot take both.

  2. vs Takes QB2 / 3
    ATTACK THE KEYPITCH PHASERUN HIM OFFQBRBXKS

    The conflict

    The key attacks the quarterback. The pitch goes out to the back, who is now outside a defender who has just committed inward, with the edge to himself.

  3. vs Takes QB3 / 3
    ATTACK THE KEYPITCH PHASERUN HIM OFFQBRBXQBRBXKS

    The pitch

    The option does not beat the key — it makes him choose, then goes wherever he did not. Its yards come from a two-on-one on the edge that the defense cannot fix without bringing another man, and that man came from somewhere.

Why it works

  • It takes a defender out without touching him

    The key is left alone on purpose, and his own decision removes him from the play. It is the one way to take a defender out that is legal in every code.

  • It is a two-on-one wherever you run it

    The defense has to send an extra man to fix it, and every extra man on the edge is one fewer somewhere else.

  • Wrong either way

    A key with the right answer against the keep has the wrong answer against the pitch. That is the whole design.

How it gets run badly

  • The quarterback decides early

    He reads the key's shoulders and pitches off what the key does, not off what he expected. A predetermined option is a predetermined play, and the key will sit on it.

  • Losing the pitch spacing

    The back stays about four yards outside and one behind. Too close and the key can take both; too far and the pitch floats.

  • Running it where the quarterback cannot run

    Check the rulebook first. Where the quarterback cannot cross the line himself, the option is only a pitch — and the key will work that out by the second snap.

Who can run it, and how

Five of the six formats, three of them with a caveat. The option needs a quarterback who is a live runner, and that is the rule that varies most. NFL Flag does not allow it at all, so the option is not on that page; in many 5v5, 6v6 and 7v7 rulebooks he can only run after a handoff or pitch, which makes it a pitch-only play.

  • In flag5v5 · 6v6 · 7v7
    Option in flag football: nobody blocks, and the other players run their defenders away from the ball.

    Nobody blocks, and nobody needs to: the key is left alone on purpose in every code, which is why the option travels. Check whether your league lets the quarterback run — if it does not, this is a pitch-only play.

  • In tackle9v9 · 11v11
    Option in tackle football: every blocker marked with a block bar, and the ball carrier following them.

    The line blocks everybody except the key, who is left unblocked on purpose. It is the same read as in flag — the blockers just make sure he is the only defender with a decision to make.

Put Option in your playbook

Draw it in the designer, change the assignments, and save it to your playbook.

Open the designer