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What should a first flag football practice plan look like for a new coach?

Coach Gary Anderson14 seasons, youth flag (K-3rd)Updated
The short answer

Sixty minutes, six blocks: ten minutes on names and how flags work, ten on movement, fifteen on catching, ten on one formation, ten on one play, and five on a scrimmage that ends on a good note. Install exactly one formation and one play at a first practice. New coaches almost always try to install four or five, and a team that half-knows five plays runs none of them on Saturday while a team that knows one runs it well.

FLAT6 YARD HITCH8 YARD OUTSWINGQBRBYZX
Install this one, and only this one. Three receivers to three different areas. Nobody has to beat anybody, and the quarterback throws to whichever spot the defense left alone. It is the easiest first play to teach and it survives all season.Open this play in the designer →

Why this order

  • Names before football

    You cannot coach a child whose name you do not know, and they will not listen to a stranger. Ten minutes on names and flags is not warm-up filler, it is what makes the other fifty minutes possible.

  • Catching is the bottleneck, not plays

    At every youth level the thing that decides games is whether receivers catch. It gets the biggest block on purpose, and it should keep the biggest block for the first month.

  • One play, run well, beats five run badly

    The most common first-practice mistake is installing a playbook. A team that knows one play runs it on Saturday. A team that half-knows five stands still and looks at you.

The 60 minutes, block by block

  1. 1

    0 to 10 minutes: names, flags, and one rule

    Circle up, everyone says their name, then show how flags come off. Teach one rule only: no flag guarding, hands stay on the ball. Everything else can wait for week two.

  2. 2

    10 to 20 minutes: movement

    Simple relay races and change-of-direction games with the flags on. You are checking who is fast, who is coordinated, and who has never worn a flag belt, which tells you where to put people.

  3. 3

    20 to 35 minutes: catching

    The biggest block. Short, soft throws from a coach at close range, hands up, eyes on the ball. Split into two lines so nobody stands still for more than fifteen seconds.

  4. 4

    35 to 45 minutes: one formation

    Spread: two receivers on one side, one on the other, real space between them. Walk them to their spots, then have them find those spots on their own three times without help.

  5. 5

    45 to 55 minutes: one play

    Spacing, the play above. Three receivers to three different areas. Run it at walking pace twice, then at full speed until they line up without being told.

  6. 6

    55 to 60 minutes: a scrimmage that ends well

    Five minutes of live play, and end on a completion even if you have to manufacture one. What they remember from the first practice decides whether they want the second.

Adapting it

  • Ninety-minute practice

    Add fifteen minutes to catching and fifteen to the scrimmage. Do not add a second play. The extra time is for repetition, not for volume.

  • Five and six year olds

    Halve every block and add a water break in the middle. At that age the formation block is the hard one, not the play, because standing in the right spot is the actual skill.

  • A team that has played before

    Cut names to five minutes and movement entirely, then install a second play in the time saved. Only if they ran a real playbook last season.

What to cut when you are running late

  • Cut the scrimmage, not the catching

    The instinct is to protect the fun part. Resist it: a scrimmage where nobody catches is not fun either. Trim it to three minutes and keep the catching block whole.

  • Cut the second half of movement

    Five minutes of movement tells you most of what ten would. It is the most compressible block on the list.

  • Never cut the ending

    The last two minutes matter more than any drill in the middle. Finish with a completion and a huddle, however far behind you are.

Print the play before practice

Open Spacing in the designer, put your own players' names on it, and print it for the first session. Free, no download.

Open the play designer

Related questions

How long should a first flag football practice be?
Sixty minutes for seven year olds and up, forty-five for five and six year olds. Longer than that and attention goes regardless of how good the plan is.
How many plays should you install at the first practice?
One. A team that knows one play runs it on Saturday. A team that half-knows five runs none of them, and the coach spends the game re-explaining rather than coaching.
What should you teach first in flag football?
Names, then how flags come off, then catching. Plays come after all three. Catching is the skill that decides youth games and it should get the largest block of every practice for the first month.
What do you need for a first flag football practice?
Flag belts, three or four balls, six cones and a printed copy of one play. Nothing else, and a printed play matters more than the cones.

Related guides

Coach Gary Anderson

Fourteen seasons in youth flag football, most of it kindergarten through third grade, and the coach who trains new parent-volunteers for his league. He writes about teaching the game to young players.

Cite this page: Gary Anderson. “What should a first flag football practice plan look like for a new coach?” RC Football, 2026. rc-football.com/guides/first-flag-football-practice-plan