What should a first flag football practice plan look like for a new coach?
Sixty minutes, six blocks: ten minutes on names and how flags work, ten on movement, fifteen on catching, ten on one formation, ten on one play, and five on a scrimmage that ends on a good note. Install exactly one formation and one play at a first practice. New coaches almost always try to install four or five, and a team that half-knows five plays runs none of them on Saturday while a team that knows one runs it well.
The sheet: sixty minutes, six blocks
60-minute slot · first session · ages 7-8
60 / 60 min
First practice
60 min
- 0:0010 min
Names, flags, one rule
Circle up. Everyone says a name. Show how a flag comes off.
- 0:1010 min
Movement
Relays and change of direction, belts on. You are scouting.
- 0:2015 min
Catching
The biggest block, on purpose. Soft throws, close range, two lines.
- 0:3510 min
One formation, spread
Two receivers one side, one the other. Walk it, then find it alone.
- 0:4510 min
One play, Spacing
Three receivers, three areas. Walk pace twice, then full speed.
- 0:555 min
Scrimmage that ends well
Five live plays. End on a completion even if you manufacture one.
Coaching it in the trenches, block by block
- 0:00 10 min
Names, flags, one rule
Circle up. Everyone says a name. Show how a flag comes off.
Set upNo cones, no balls. One circle, everybody in it, you in the middle with a flag belt on so they can see one being worn before they wear one.Run itAround the circle once for names. Then put a belt on the loudest kid, walk around the outside, and let each of them pull a flag off you as you pass. Everyone gets a hand on a flag inside the first five minutes. Finish by teaching exactly one rule: no flag guarding, hands stay on the ball.Say this- “Say your name loud enough for the back of the circle.”
- “Hands on the ball, not on your flags.”
Watch forChildren saying a teammate's name without being prompted. That is the whole point of the block, and you will hear it or you will not.The mistakeTeaching the rulebook. You will be tempted to cover downs, the rush line and the no-run zone because you just read them. Do not. One rule sticks; six rules mean none of them do, and the rest can be taught on the field in week two when something goes wrong.Go deeper - 0:10 10 min
Movement
Relays and change of direction, belts on. You are scouting.
Set upFour cones, two lanes, fifteen yards. Split into two even lines. Belts on for all of it.Run itStraight relay first so they understand the format, then the same lane with a cone to round, then the same lane again backwards for five yards before turning and running out. Three rounds, no coaching on technique. You are not fixing anybody's running form today.Say this- “Turn your hips, do not swing wide around the cone.”
- “Head up. Look where you are going, not at your feet.”
Watch forWho is genuinely fast, who can change direction, and who has never worn a belt and keeps grabbing at it. That last group is your first week of flag-pulling work, and you will not find them any other way.The mistakeRunning it as conditioning. Ten minutes of sprints at a first practice buys you nothing and costs you the catching block, because tired seven-year-olds stop catching. Keep the lines short so nobody stands still for more than fifteen seconds and nobody runs more than four times.Go deeper - 0:20 15 min
Catching
The biggest block, on purpose. Soft throws, close range, two lines.
Set upTwo lines facing two coaches (or a coach and a parent), five yards apart. Three or four balls. If you only have one adult, one line and a shorter gap, never one line of twelve waiting.Run itStart at five yards with an underhand toss, chest high. Every child catches three in a row before anyone moves back. Then seven yards, overhand, still soft. The last four minutes: same throw, but they run three steps first, because catching standing still is not the skill the game asks for.Say this- “Thumbs together for anything above your chest.”
- “Pinkies together for anything below it.”
- “Watch it all the way into your hands.”
Watch forHands out in front of the body, away from the chest. A child who catches against their chest is trapping, not catching, and it will fall out the moment they run.The mistakeThrowing too hard because a child looks athletic. One ball off the fingers at this age and you have lost that kid for a fortnight. Throw softer than feels right, and keep throwing softer until the catch rate is near everything, then move back rather than throw harder.Go deeper - 0:35 10 min
One formation, spread
Two receivers one side, one the other. Walk it, then find it alone.
Set upFive cones on the spots: centre, quarterback, and three receiver positions with real space between them. The cones are the teaching tool, and they come up before the block ends.Run itWalk each child to their cone and name the spot out loud. Line up, break the huddle, find the spots. Do it three times with the cones, then pull the cones and do it three times without. You are done when they can get there unaided, not when you have explained it well.Say this- “Find your grass. If you can touch the person next to you, you are too close.”
- “Break the huddle facing me.”
Watch forSpace. Youth teams drift together every single time, and a bunched formation makes every route harder and every defender's job easier. Five yards between receivers is the win condition for this block.The mistakeInstalling a second formation because the first went well. It went well because it is the only one they know. A second formation at the first practice halves the quality of the first and gets neither run on Saturday.Go deeper - 0:45 10 min
One play, Spacing
Three receivers, three areas. Walk pace twice, then full speed.
Set upSame spread alignment, cones back down for the first two reps only. A coach stands where each route finishes so every receiver has a person to run to.Run itWalk the whole play twice with everyone watching where everyone else goes, receivers included, because a child who knows where the other two are going stops running into them. Then half speed four times, then full speed until they line up and run it without being told. Nobody defends it today.Say this- “Z to the flat, Y sits at six, X runs the out. Three different places.”
- “Quarterback: throw to whoever is alone.”
Watch forThree receivers ending up in three genuinely different parts of the field. If two of them finish within five yards of each other the play has failed even if the pass was completed, and the fix is spacing, not effort.The mistakeCoaching the quarterback's reads. There are no reads at a first practice. There is one open child, and the quarterback's job is to find them. Progressions are a week-four problem and teaching them now buys hesitation.Go deeper - 0:55 5 min
Scrimmage that ends well
Five live plays. End on a completion even if you manufacture one.
Set upWhole group, no formal teams. You play quarterback for both sides so the ball goes where it needs to.Run itFive plays, running clock, nobody keeping score. Then stop early enough to break it down: one thing that went well, named, and one thing for next week. The huddle at the end is part of the block, not an afterthought.Say this- “Last play. Make it the one you tell them about at home.”
- “Same time next week. Bring the belt.”
Watch forA completion, cheered. That is the memory they leave with, and whether they want the second practice is decided in these five minutes rather than in the fifty-five before them.The mistakeLetting it run long because they are enjoying it. A scrimmage that ends because time ran out ends on whatever happened to happen. Stop it yourself, on something good, with two minutes to spare.
Why this order
Names before football
You cannot coach a child whose name you do not know, and they will not listen to a stranger. Ten minutes on names and flags is not warm-up filler, it is what makes the other fifty minutes possible.
Catching is the bottleneck, not plays
At every youth level the thing that decides games is whether receivers catch. It gets the biggest block on purpose, and it should keep the biggest block for the first month.
One play, run well, beats five run badly
The most common first-practice mistake is installing a playbook. A team that knows one play runs it on Saturday. A team that half-knows five stands still and looks at you.
Teaching blocks first, live football last
Every block before the scrimmage is one where you control the ball and the pace. That is where learning happens. The scrimmage is the reward and the memory, and it is five minutes because that is all it needs to be.
Where to go next
- Build the next oneThe planner, with this plan loaded. Drag drills in, move blocks up or down, print the sheet.
- The drill libraryFilter by the problem you have, the space you have and the age you coach. Anything here drops into the plan.
- Simple plays for beginnersSpacing plus the four you add over the next month, in the order to add them.
- Formations and conceptsOnce spread is automatic, this is where the second formation comes from.
The 60 minutes, block by block
- 1
0 to 10 minutes: Names, flags, one rule
Circle up. Everyone says a name. Show how a flag comes off.
- 2
10 to 20 minutes: Movement
Relays and change of direction, belts on. You are scouting.
- 3
20 to 35 minutes: Catching
The biggest block, on purpose. Soft throws, close range, two lines.
- 4
35 to 45 minutes: One formation, spread
Two receivers one side, one the other. Walk it, then find it alone.
- 5
45 to 55 minutes: One play, Spacing
Three receivers, three areas. Walk pace twice, then full speed.
- 6
55 to 60 minutes: Scrimmage that ends well
Five live plays. End on a completion even if you manufacture one.
Adapting it
Ninety-minute practice
Add fifteen minutes to catching and fifteen to the scrimmage. Do not add a second play. The extra time is for repetition, not for volume.
Five and six year olds
Halve every block and add a water break in the middle. At that age the formation block is the hard one, not the play, because standing in the right spot is the actual skill.
A team that has played before
Cut names to five minutes and movement entirely, then install a second play in the time saved. Only if they ran a real playbook last season.
One coach, no helpers
The catching block is the one that breaks. Run a single line at five yards rather than two at seven, and accept fewer reps each rather than half the group standing in a queue. Everything else on the sheet works with one adult.
What to cut when you are running late
Cut the scrimmage, not the catching
The instinct is to protect the fun part. Resist it: a scrimmage where nobody catches is not fun either. Trim it to three minutes and keep the catching block whole.
Cut the second half of movement
Five minutes of movement tells you most of what ten would. It is the most compressible block on the list.
Never cut the ending
The last two minutes matter more than any drill in the middle. Finish with a completion and a huddle, however far behind you are.
Take it to your team
Draw your plays in the football play designer, collect them in the football playbook maker, and print football play cards so every player knows them come Saturday.
Print the play before practice
Open Spacing in the designer, put your own players' names on it, and print it for the first session. Free, no download.
Open the play designerRelated questions
How long should a first flag football practice be?
How many plays should you install at the first practice?
What should you teach first in flag football?
What do you need for a first flag football practice?
How much of a first practice should be drills versus scrimmage?
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Coach Ray Carroll
Coaches 5v5 flag football from kindergarten through 7th grade in San Mateo and San Carlos, California, and built RC Football to design, teach and print the plays his own teams run.