What should a first flag football practice plan look like for a new coach?

Coach Ray Carroll12 seasons, youth and rec flagUpdated
The short answer

Sixty minutes, six blocks: ten minutes on names and how flags work, ten on movement, fifteen on catching, ten on one formation, ten on one play, and five on a scrimmage that ends on a good note. Install exactly one formation and one play at a first practice. New coaches almost always try to install four or five, and a team that half-knows five plays runs none of them on Saturday while a team that knows one runs it well.

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Install this one, and only this one. Three receivers to three different areas. Nobody has to beat anybody, and the quarterback throws to whichever spot the defense left alone. It is the easiest first play to teach and it survives all season.Open this play in the designer →

The sheet: sixty minutes, six blocks

This is the plan, printed. Every start time is calculated from the block above it, so the clock cannot disagree with the schedule. Take it exactly as written for a first session, or open it in the planner and move the blocks around before you print. They are the same plan.

60-minute slot · first session · ages 7-8

60 / 60 min

First practice

60 min

  1. 0:00

    Names, flags, one rule

    Circle up. Everyone says a name. Show how a flag comes off.

    10 min
  2. 0:10

    Movement

    Relays and change of direction, belts on. You are scouting.

    10 min
  3. 0:20

    Catching

    The biggest block, on purpose. Soft throws, close range, two lines.

    15 min
  4. 0:35

    One formation, spread

    Two receivers one side, one the other. Walk it, then find it alone.

    10 min
  5. 0:45

    One play, Spacing

    Three receivers, three areas. Walk pace twice, then full speed.

    10 min
  6. 0:55

    Scrimmage that ends well

    Five live plays. End on a completion even if you manufacture one.

    5 min
rc-football.comPrints on one page
Open this plan in the practice planner →The same six blocks, loaded and editable. Drag a drill in, move a block up or down, stretch the catching period, then print it.

Coaching it in the trenches, block by block

The sheet says what to run. This is how to run it: what to build on the grass, how the reps go, the words to actually say, the thing to watch, and the mistake that is coming. Five beats per block, the same five every time, so you can find the one you need standing on a field with a phone in your hand.
  1. Names, flags, one rule

    Circle up. Everyone says a name. Show how a flag comes off.

    0:00 10 min
    Set up
    No cones, no balls. One circle, everybody in it, you in the middle with a flag belt on so they can see one being worn before they wear one.
    Run it
    Around the circle once for names. Then put a belt on the loudest kid, walk around the outside, and let each of them pull a flag off you as you pass. Everyone gets a hand on a flag inside the first five minutes. Finish by teaching exactly one rule: no flag guarding, hands stay on the ball.
    Say this
    • “Say your name loud enough for the back of the circle.”
    • “Hands on the ball, not on your flags.”
    Watch for
    Children saying a teammate's name without being prompted. That is the whole point of the block, and you will hear it or you will not.
    The mistake
    Teaching the rulebook. You will be tempted to cover downs, the rush line and the no-run zone because you just read them. Do not. One rule sticks; six rules mean none of them do, and the rest can be taught on the field in week two when something goes wrong.
  2. Movement

    Relays and change of direction, belts on. You are scouting.

    0:10 10 min
    Set up
    Four cones, two lanes, fifteen yards. Split into two even lines. Belts on for all of it.
    Run it
    Straight relay first so they understand the format, then the same lane with a cone to round, then the same lane again backwards for five yards before turning and running out. Three rounds, no coaching on technique. You are not fixing anybody's running form today.
    Say this
    • “Turn your hips, do not swing wide around the cone.”
    • “Head up. Look where you are going, not at your feet.”
    Watch for
    Who is genuinely fast, who can change direction, and who has never worn a belt and keeps grabbing at it. That last group is your first week of flag-pulling work, and you will not find them any other way.
    The mistake
    Running it as conditioning. Ten minutes of sprints at a first practice buys you nothing and costs you the catching block, because tired seven-year-olds stop catching. Keep the lines short so nobody stands still for more than fifteen seconds and nobody runs more than four times.
  3. Catching

    The biggest block, on purpose. Soft throws, close range, two lines.

    0:20 15 min
    Set up
    Two lines facing two coaches (or a coach and a parent), five yards apart. Three or four balls. If you only have one adult, one line and a shorter gap, never one line of twelve waiting.
    Run it
    Start at five yards with an underhand toss, chest high. Every child catches three in a row before anyone moves back. Then seven yards, overhand, still soft. The last four minutes: same throw, but they run three steps first, because catching standing still is not the skill the game asks for.
    Say this
    • “Thumbs together for anything above your chest.”
    • “Pinkies together for anything below it.”
    • “Watch it all the way into your hands.”
    Watch for
    Hands out in front of the body, away from the chest. A child who catches against their chest is trapping, not catching, and it will fall out the moment they run.
    The mistake
    Throwing too hard because a child looks athletic. One ball off the fingers at this age and you have lost that kid for a fortnight. Throw softer than feels right, and keep throwing softer until the catch rate is near everything, then move back rather than throw harder.
  4. One formation, spread

    Two receivers one side, one the other. Walk it, then find it alone.

    0:35 10 min
    Set up
    Five cones on the spots: centre, quarterback, and three receiver positions with real space between them. The cones are the teaching tool, and they come up before the block ends.
    Run it
    Walk each child to their cone and name the spot out loud. Line up, break the huddle, find the spots. Do it three times with the cones, then pull the cones and do it three times without. You are done when they can get there unaided, not when you have explained it well.
    Say this
    • “Find your grass. If you can touch the person next to you, you are too close.”
    • “Break the huddle facing me.”
    Watch for
    Space. Youth teams drift together every single time, and a bunched formation makes every route harder and every defender's job easier. Five yards between receivers is the win condition for this block.
    The mistake
    Installing a second formation because the first went well. It went well because it is the only one they know. A second formation at the first practice halves the quality of the first and gets neither run on Saturday.
  5. One play, Spacing

    Three receivers, three areas. Walk pace twice, then full speed.

    0:45 10 min
    Set up
    Same spread alignment, cones back down for the first two reps only. A coach stands where each route finishes so every receiver has a person to run to.
    Run it
    Walk the whole play twice with everyone watching where everyone else goes, receivers included, because a child who knows where the other two are going stops running into them. Then half speed four times, then full speed until they line up and run it without being told. Nobody defends it today.
    Say this
    • “Z to the flat, Y sits at six, X runs the out. Three different places.”
    • “Quarterback: throw to whoever is alone.”
    Watch for
    Three receivers ending up in three genuinely different parts of the field. If two of them finish within five yards of each other the play has failed even if the pass was completed, and the fix is spacing, not effort.
    The mistake
    Coaching the quarterback's reads. There are no reads at a first practice. There is one open child, and the quarterback's job is to find them. Progressions are a week-four problem and teaching them now buys hesitation.
  6. Scrimmage that ends well

    Five live plays. End on a completion even if you manufacture one.

    0:55 5 min
    Set up
    Whole group, no formal teams. You play quarterback for both sides so the ball goes where it needs to.
    Run it
    Five plays, running clock, nobody keeping score. Then stop early enough to break it down: one thing that went well, named, and one thing for next week. The huddle at the end is part of the block, not an afterthought.
    Say this
    • “Last play. Make it the one you tell them about at home.”
    • “Same time next week. Bring the belt.”
    Watch for
    A completion, cheered. That is the memory they leave with, and whether they want the second practice is decided in these five minutes rather than in the fifty-five before them.
    The mistake
    Letting it run long because they are enjoying it. A scrimmage that ends because time ran out ends on whatever happened to happen. Stop it yourself, on something good, with two minutes to spare.

Why this order

  • Names before football

    You cannot coach a child whose name you do not know, and they will not listen to a stranger. Ten minutes on names and flags is not warm-up filler, it is what makes the other fifty minutes possible.

  • Catching is the bottleneck, not plays

    At every youth level the thing that decides games is whether receivers catch. It gets the biggest block on purpose, and it should keep the biggest block for the first month.

  • One play, run well, beats five run badly

    The most common first-practice mistake is installing a playbook. A team that knows one play runs it on Saturday. A team that half-knows five stands still and looks at you.

  • Teaching blocks first, live football last

    Every block before the scrimmage is one where you control the ball and the pace. That is where learning happens. The scrimmage is the reward and the memory, and it is five minutes because that is all it needs to be.

Where to go next

The 60 minutes, block by block

  1. 1

    0 to 10 minutes: Names, flags, one rule

    Circle up. Everyone says a name. Show how a flag comes off.

  2. 2

    10 to 20 minutes: Movement

    Relays and change of direction, belts on. You are scouting.

  3. 3

    20 to 35 minutes: Catching

    The biggest block, on purpose. Soft throws, close range, two lines.

  4. 4

    35 to 45 minutes: One formation, spread

    Two receivers one side, one the other. Walk it, then find it alone.

  5. 5

    45 to 55 minutes: One play, Spacing

    Three receivers, three areas. Walk pace twice, then full speed.

  6. 6

    55 to 60 minutes: Scrimmage that ends well

    Five live plays. End on a completion even if you manufacture one.

Adapting it

  • Ninety-minute practice

    Add fifteen minutes to catching and fifteen to the scrimmage. Do not add a second play. The extra time is for repetition, not for volume.

  • Five and six year olds

    Halve every block and add a water break in the middle. At that age the formation block is the hard one, not the play, because standing in the right spot is the actual skill.

  • A team that has played before

    Cut names to five minutes and movement entirely, then install a second play in the time saved. Only if they ran a real playbook last season.

  • One coach, no helpers

    The catching block is the one that breaks. Run a single line at five yards rather than two at seven, and accept fewer reps each rather than half the group standing in a queue. Everything else on the sheet works with one adult.

What to cut when you are running late

  • Cut the scrimmage, not the catching

    The instinct is to protect the fun part. Resist it: a scrimmage where nobody catches is not fun either. Trim it to three minutes and keep the catching block whole.

  • Cut the second half of movement

    Five minutes of movement tells you most of what ten would. It is the most compressible block on the list.

  • Never cut the ending

    The last two minutes matter more than any drill in the middle. Finish with a completion and a huddle, however far behind you are.

Take it to your team

Draw your plays in the football play designer, collect them in the football playbook maker, and print football play cards so every player knows them come Saturday.

Print the play before practice

Open Spacing in the designer, put your own players' names on it, and print it for the first session. Free, no download.

Open the play designer

Related questions

How long should a first flag football practice be?
Sixty minutes for seven year olds and up, forty-five for five and six year olds. Longer than that and attention goes regardless of how good the plan is.
How many plays should you install at the first practice?
One. A team that knows one play runs it on Saturday. A team that half-knows five runs none of them, and the coach spends the game re-explaining rather than coaching.
What should you teach first in flag football?
Names, then how flags come off, then catching. Plays come after all three. Catching is the skill that decides youth games and it should get the largest block of every practice for the first month.
What do you need for a first flag football practice?
Flag belts, three or four balls, six cones and a printed copy of one play. Nothing else, and a printed play matters more than the cones.
How much of a first practice should be drills versus scrimmage?
Fifty-five minutes of teaching blocks and five of live play. Drills are where children learn and the scrimmage is where they decide they want to come back, so it is short, it is last, and it ends on a completion.

Related guides

Coach Ray Carroll

Coaches 5v5 flag football from kindergarten through 7th grade in San Mateo and San Carlos, California, and built RC Football to design, teach and print the plays his own teams run.

Cite this page: Ray Carroll. “What should a first flag football practice plan look like for a new coach?” RC Football, 2026. rc-football.com/guides/first-flag-football-practice-plan