What should you practise the week before the first flag football game?

Coach Ray Carroll12 seasons, youth and rec flagUpdated
The short answer

Sixty minutes, six blocks, and nothing new: eight minutes of movement, ten on catching, ten on the snap, twelve running what you already installed against air, fourteen against a live defense, and six to break it down and hand out the first three calls. Add nothing in game week. Everything you install now is the thing they will be thinking about instead of playing, and a team that runs three plays confidently beats a team that knows six of them slowly.

The sheet: 60 minutes, 6 blocks

This is the plan, printed. Every start time is calculated from the block above it, so the clock cannot disagree with the schedule. Take it exactly as written, or open it in the planner and move the blocks around before you print. They are the same plan.

60-minute slot · game week · ages 7-12

60 / 60 min

Flag Football Practice Plan for the Week Before the First Game

60 min

  1. 0:00

    Movement warm-up

    The same warm-up you will run on Saturday. Rehearse the routine, not just the body.

    8 min
  2. 0:08

    Catching under pressure

    Hands away from the body, with somebody nearby. Most first-game drops are fear.

    10 min
  3. 0:18

    The snap, twenty clean

    Count the clean ones. This is the single most likely way to lose the first game.

    10 min
  4. 0:28

    Your three calls, against air

    Pick three. Run those three only. The huddle is the drill.

    12 min
  5. 0:40

    Live, with a scoreboard

    Move the ball. Keep downs and a real clock, because neither has been practised.

    14 min
  6. 0:54

    Break it down and hand out the calls

    Three plays, named, out loud. Everybody leaves knowing the first one.

    6 min
rc-football.comPrints on one page
Open this plan in the practice planner →The same six blocks, loaded and editable. Drag a drill in, move a block up or down, stretch the catching period, then print it.

Coaching it in the trenches, block by block

The sheet says what to run. This is how to run it: what to build on the grass, how the reps go, the words to actually say, the thing to watch, and the mistake that is coming. Five beats per block, the same five every time, so you can find the one you need standing on a field with a phone in your hand.
  1. Movement warm-up

    The same warm-up you will run on Saturday. Rehearse the routine, not just the body.

    0:00 8 min
    Set up
    Cones twenty yards apart, exactly the way you will set them up at the game.
    Run it
    Run the identical warm-up you intend to use before kick-off, in the same order, with the same words. Half the value of this block in game week is that nobody has to be told what happens next on Saturday morning, which is when a team of nine-year-olds is at its most scattered.
    Say this
    • “This is the Saturday warm-up. Learn the order.”
    • “Same lines, same cones, every week from now.”
    Watch for
    Players moving to the next station without being told. That is what you are buying here, and it is worth more on game day than any extra conditioning.
    The mistake
    Inventing a special game-week warm-up. The point is that Saturday feels like Tuesday, and a new routine in game week does the exact opposite.
  2. Catching under pressure

    Hands away from the body, with somebody nearby. Most first-game drops are fear.

    0:08 10 min
    Set up
    Threes: a thrower, a catcher, and one defender who is allowed to stand close and be a distraction but not to touch.
    Run it
    Twelve catches each with a defender within a yard, calling out and waving. The catch itself is the easy part and they can all do it alone; what they have not done is catch with somebody in their ear, and Saturday will be the first time. Do it now so it is the second time.
    Say this
    • “Watch it all the way in. He cannot touch you.”
    • “Catch it first, then worry about him.”
    Watch for
    Eyes staying on the ball through the catch with a defender in view. A head that turns away early is the drop you will see in the first quarter.
    The mistake
    Letting the defender get handsy because it feels more realistic. It is not realistic, it is illegal, and it teaches the receiver to expect contact that will not come.
  3. The snap, twenty clean

    Count the clean ones. This is the single most likely way to lose the first game.

    0:18 10 min
    Set up
    Centre and quarterback on cones at game depth, with two spare balls so nothing stops.
    Run it
    Twenty clean exchanges on your real cadence, counting only the clean ones out loud. Then five with two players a yard away shouting, because Saturday has parents and another team on the sideline and the count will be harder to hear than it has ever been in practice.
    Say this
    • “The snap is a handoff you throw.”
    • “Same cadence, same volume. Do not shout over them.”
    • “Centre, you know the count. Do not listen for it.”
    Watch for
    Twenty clean inside the block. If it takes thirty attempts to get twenty clean, that is the most useful thing you learned all week and it changes what you practise on Thursday.
    The mistake
    Treating the snap as a warm-up formality. More youth flag drives end on a bad snap than on a good defense, and it is the one failure that no amount of scheme protects you from.
  4. Your three calls, against air

    Pick three. Run those three only. The huddle is the drill.

    0:28 12 min
    Set up
    Full offense, no defense, and a written list of exactly three plays in your hand.
    Run it
    Four reps of each of the three calls you intend to use on Saturday, from the huddle, at full speed. If a fourth play is in the playbook and not in this block, it is not getting called in the first game. Deciding that now is the whole point of the block.
    Say this
    • “Three plays. These three. Nothing else on Saturday.”
    • “Huddle, call, clap, go. Time it.”
    Watch for
    A huddle that breaks cleanly and a line that gets set without being counted into place. Both are game-day problems that only show up when you rehearse the whole sequence rather than the routes.
    The mistake
    Running six plays because they are all installed. Installed is not the same as ready, and the first game is decided by how confidently three plays get run, not by how many exist.
  5. Live, with a scoreboard

    Move the ball. Keep downs and a real clock, because neither has been practised.

    0:40 14 min
    Set up
    Split into two teams, cones for a line to gain, and somebody genuinely keeping downs out loud.
    Run it
    Two full drives each, with downs counted and the ball moved. The football is the easy part by now; what nobody has practised is what happens between plays, which is most of a youth game. Make somebody call the down and distance out loud every single snap.
    Say this
    • “Second and long. What is the call?”
    • “Get lined up. The clock does not wait for you on Saturday.”
    Watch for
    The time between the whistle and the snap. If it is over thirty seconds here, it will be a delay penalty on Saturday.
    The mistake
    Stopping to coach after every play. In a live block the thing being trained is continuity, so save the coaching for the end of the drive and let the mistakes happen at full speed.
  6. Break it down and hand out the calls

    Three plays, named, out loud. Everybody leaves knowing the first one.

    0:54 6 min
    Set up
    One circle. A wristband or a card each if you have them.
    Run it
    Name the three calls, say which one is the first play of the game, and give them the Saturday details: time, field, what to bring. Then one thing that went well, named and attributed to a person. Finish on time.
    Say this
    • “First play Saturday is this one. Say it back to me.”
    • “Bring your belt. Be there fifteen minutes early.”
    Watch for
    The whole group able to name the first play. If half of them cannot, you have three plays on paper and one in the team.
    The mistake
    Using the last six minutes for a motivational talk. They are seven to twelve and they will remember the logistics and the first play, so spend the time on those.

Why this order

  • Add nothing in game week

    Everything installed now is what they will be thinking about instead of playing. A team that runs three plays confidently beats one that knows six slowly, and game week is when that gap is decided.

  • The snap gets its own block

    More youth flag drives end on a bad snap than on a good defense, and it is the one failure no scheme protects you from. Ten minutes, counted out loud, a week before the first game is the cheapest insurance in the sport.

  • Rehearse the operation, not just the plays

    Huddle, break, line up, snap. Saturday is the first time any of that happens under pressure, and it is where a first game actually goes wrong.

  • Live work with real downs

    Nobody has practised what happens between plays, which is most of a youth game. Keeping downs out loud in practice is how thirty seconds between snaps becomes fifteen.

Where to go next

The 60 minutes, block by block

  1. 1

    0 to 8 minutes: Movement warm-up

    The same warm-up you will run on Saturday. Rehearse the routine, not just the body.

  2. 2

    8 to 18 minutes: Catching under pressure

    Hands away from the body, with somebody nearby. Most first-game drops are fear.

  3. 3

    18 to 28 minutes: The snap, twenty clean

    Count the clean ones. This is the single most likely way to lose the first game.

  4. 4

    28 to 40 minutes: Your three calls, against air

    Pick three. Run those three only. The huddle is the drill.

  5. 5

    40 to 54 minutes: Live, with a scoreboard

    Move the ball. Keep downs and a real clock, because neither has been practised.

  6. 6

    54 to 60 minutes: Break it down and hand out the calls

    Three plays, named, out loud. Everybody leaves knowing the first one.

Adapting it

  • Two practices this week

    Run this one on Tuesday and repeat the snap and live blocks on Thursday at half length. Do not use the second session to install; use it to shorten the huddle.

  • A team that has played before

    Cut the catching block to six minutes and put the time into the live block with a scoreboard. The operation is already there, so what is left to sharpen is decision-making under a clock.

  • Seven and eight year olds

    Halve the live block and spend it on getting lined up, which at that age is the actual game-day failure. A first game is won by the team that gets set and snaps it.

What to cut when you are running late

  • Cut the catching block

    It is the most valuable block in an ordinary week and the most expendable in this one. Hands do not change in seven days; the huddle does.

  • Never cut the snap block

    Ten minutes, and it prevents the single most common way a first game falls apart. If you only have twenty minutes this week, spend them on the snap and the three calls.

  • Do not add a fourth play because there is time

    Spare time in game week goes to running the three calls again, not to a fourth. The fourth one is what gets called under pressure and run wrong.

Take it to your team

Draw your plays in the free play designer, collect them in the playbook maker, and print printable play cards so every player knows them come Saturday.

Open this plan in the planner

Same blocks, editable. Move them around, drop a drill in, and print the sheet for Saturday.

Open the planner

Related questions

How many plays should a youth flag team have for the first game?
Three. Enough that a defense cannot sit on one, few enough that every player knows all three without thinking. Add a fourth after the first game, once you have seen which of the three actually works.
What should you practise the week before a game?
The operation and the snap, not new football. Huddle, break, line up, snap, and the three plays you intend to call. Everything you install in game week competes for attention with the things they already know.
Should you scrimmage the week before the first game?
Yes, but with downs counted and a clock running, not as free play. The point is to rehearse the parts of a game that are not football, because those are the parts nobody has done before.

Related guides

Coach Ray Carroll

Coaches 5v5 flag football from kindergarten through 7th grade in San Mateo and San Carlos, California, and built RC Football to design, teach and print the plays his own teams run.

Cite this page: Ray Carroll. “What should you practise the week before the first flag football game?” RC Football, 2026. rc-football.com/practice-plans/week-before-game