What is the Counter concept in 11v11 tackle football?

Coach Ray Carroll12 seasons, youth and rec flagUpdated
The short answer

In 11v11 tackle football a counter is a gap scheme with two pullers: the back takes a false step away, and a backside guard and tackle pull across to kick the edge out and wrap up into the hole. In flag football the same concept has no linemen to pull, so the misdirection has to be carried by a route instead.

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Counter out of Spread Doubles, drawn for 11v11. Misdirection off the same gap scheme. The back jab-steps away from the play to hold the linebackers, then takes it back behind the pulling guard and tackle. The defense's pursuit has already committed the wrong way. Call it against an aggressive front that flies to the back's first step. The harder they chase it, the better this looks.Open this play in the designer →

Why Counter works in 11v11

  • Two linemen do the lying, and the arriving

    The pullers serve both purposes at once. Their movement sells the direction to the linebackers reading them, and then they arrive at the point of attack as two extra blockers the defense has not counted. At five players that job is done by a slot receiver running away from the play, which sells the direction and blocks nobody.

  • The back's false step is small here and large there

    With two linemen carrying the deception, the back only needs a jab step to complete the picture. In flag, where nothing else is selling it, he has to take a genuine hard step in the wrong direction and it costs him real ground. The tackle version is faster to the hole for that reason.

  • It is a base run rather than a change-up

    Because the scheme itself produces the numbers advantage, counter can be called on any down at eleven players and will get the line of scrimmage even when the defense is expecting it. In flag it needs genuine over-pursuit to have been established first, which makes it a call you earn rather than one you own.

  • Misdirection is free

    It costs no extra player, no blocking scheme and no rule. The only thing it spends is a defense that has been coached to flow to the football, which is every defense that has been coached at all. That makes counter one of the highest-return calls available to a team with no other advantages.

  • It is paid for by the runs you already called

    A counter against a defense that has never seen your sweep gains nothing, because nobody is flowing anywhere yet. Against one that has been chasing it all afternoon it gains the whole backside. The play is a withdrawal from an account the rest of the run game has been paying into.

  • It punishes the defense's best players first

    The defenders who react hardest to the first step are the aggressive ones, which are usually the fastest and the most disciplined about pursuit. A counter turns their strongest instinct against them, and it removes them from the play more completely than any block could.

How to read it

  1. 1

    Sell the first step

    One hard step in the wrong direction, with the eyes and shoulders going too. A counter run at three quarter speed in the first direction fools nobody and has simply taken the runner further from where he is going.

  2. 2

    Plant and go, do not drift

    The change of direction has to be a plant rather than a curve. A rounded counter gives the defense the time it needs to stop and redirect, which is exactly what the concept is trying to deny them.

  3. 3

    Read the backside defender

    The man who did not chase is the whole play. If he stayed home the runner cuts up inside him; if he flowed with everyone else there is nothing between the runner and the sideline.

  4. 4

    Get north once the edge is turned

    The counter has already spent its deception. Continuing to run sideways after the redirect just lets the pursuit it beat catch back up.

What changes in 11v11

  • Two linemen do the lying, and the arriving

    The pullers serve both purposes at once. Their movement sells the direction to the linebackers reading them, and then they arrive at the point of attack as two extra blockers the defense has not counted. At five players that job is done by a slot receiver running away from the play, which sells the direction and blocks nobody.

  • The back's false step is small here and large there

    With two linemen carrying the deception, the back only needs a jab step to complete the picture. In flag, where nothing else is selling it, he has to take a genuine hard step in the wrong direction and it costs him real ground. The tackle version is faster to the hole for that reason.

  • It is a base run rather than a change-up

    Because the scheme itself produces the numbers advantage, counter can be called on any down at eleven players and will get the line of scrimmage even when the defense is expecting it. In flag it needs genuine over-pursuit to have been established first, which makes it a call you earn rather than one you own.

When not to call Counter

  • It does not work as an opener

    Called first, before anything has established flow, a counter is a slower version of the run it is countering. It needs the defense to have a habit before it can punish one.

  • It is slow, and slow is expensive when nobody blocks

    Two changes of direction take time, and against a disciplined defense that stays home the play arrives late with the runner still behind the line. It gains a lot or loses several, rarely two.

Take it to your team

Draw your plays in the flag football play creator, collect them in the flag football playbook builder, and print football play cards so every player knows them come Saturday.

Open Counter in the designer

Opens this exact 11v11 diagram. Move anybody, change the depths, then save it to your playbook.

Open this play in the designer

Related questions

What is the difference between counter and power?
Power pulls one lineman and the back goes downhill playside immediately. Counter pulls two and starts the back away first. Power is the more reliable of the two against a loaded box; counter gains more when the linebackers are flowing hard, because the false step and the pullers are both working on them.
Which linemen pull on counter?
Most commonly the backside guard kicks out the edge defender and the backside tackle wraps into the hole, which is the classic counter trey. Some teams pull a guard and a fullback or H-back instead. The rule is one blocker kicks, one wraps, and the back runs off the wrapper.
Why does my counter keep losing yards?
Usually the pullers are late or the back is early. The scheme takes longer to develop than a dive, and if the back arrives before his blockers he meets an unblocked defender in the backfield. Slow the first step down before speeding the rest up.

Related guides

Coach Ray Carroll

Coaches 5v5 flag football from kindergarten through 7th grade in San Mateo and San Carlos, California, and built RC Football to design, teach and print the plays his own teams run.

Cite this page: Ray Carroll. “What is the Counter concept in 11v11 tackle football?” RC Football, 2026. rc-football.com/plays/11v11/counter