What is the Power concept in 11v11 tackle football?

Coach Ray Carroll12 seasons, youth and rec flagUpdated
The short answer

In 11v11 tackle football Power is the hammer: everyone playside blocks down, the backside guard pulls through the playside gap as an extra man, and the back presses the line and runs off him. It gets the line of scrimmage against a stacked box, which is why it is the call when you need two yards and everyone in the stadium knows it.

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Power out of Spread Doubles, drawn for 11v11. The hammer. The backside guard pulls and leads through the playside B-gap while the line down-blocks in front of him; the back follows the puller, presses the line and breaks downhill. The first defender to fill the gap takes the contact and the back is already past him. It gets the line of scrimmage even against a stacked box, which is why it is the call when you need two or three yards and everyone knows it.Open this play in the designer →

Why Power works in 11v11

  • It cannot exist below eleven players in any form

    Flag football has no linemen and no legal blocking, so there is nothing to pull and nothing to block down with. This is not a concept that gets weaker at smaller formats; it simply does not exist there. A coach who has been told to run Power at five a side has been given a play from a different sport.

  • The numbers advantage is created rather than found

    Down blocks take the nearest defenders away from the hole and the puller arrives as one more attacker than the defense aligned there. Most runs need the defense to make a mistake somewhere; Power does not, which is why it still produces against a front that has committed everybody to stopping it.

  • One player carries the whole scheme

    The pulling guard has to move well, find the right man in traffic and arrive on time, every snap, travelling further than anyone else on the play. It is the hardest job on the offensive line, and a Power scheme is only ever as good as the player doing it.

  • It creates a numbers advantage at one point

    Down blocks take the defenders nearest the hole away from it, and the puller arrives as an extra attacker the defense has not accounted for on that side. Whatever the front looked like before the snap, at the moment of contact the offense has one more man where the ball is going.

  • Down blocks are the easiest blocks in football

    A lineman blocking a man already inside him is working with the defender's own alignment rather than against it. That makes Power unusually reliable for a scheme with this much movement in it: the difficult part is the pull, and everything else is the simplest assignment a lineman gets.

  • It gets the line of scrimmage against a loaded box

    Most runs need the defense to be wrong somewhere. Power does not. Against a defense that has put everyone in the box and knows what is coming, it still produces two or three yards, which is why it is the call when everybody in the stadium knows you are running.

How to read it

  1. 1

    The back presses the line before he cuts

    Running at the hole rather than for it holds the second level in place. A back who declares his path early lets the linebackers flow to it, and the puller arrives to find the crease already filled.

  2. 2

    Follow the puller, do not pass him

    The guard is the lead blocker and the timing depends on him arriving first. A back who beats his own puller to the hole has removed the extra man the whole scheme exists to deliver.

  3. 3

    Take it downhill off his outside hip

    The crease opens where the puller makes contact. The back's job is to be one step behind and slightly outside, then turn upfield the moment the contact happens rather than waiting to see how it resolves.

  4. 4

    One cut, then north

    Power is not a play for improvisation. The scheme has already decided where the yards are; a back looking for a better crease is running into the pursuit the down blocks were holding off.

What changes in 11v11

  • It cannot exist below eleven players in any form

    Flag football has no linemen and no legal blocking, so there is nothing to pull and nothing to block down with. This is not a concept that gets weaker at smaller formats; it simply does not exist there. A coach who has been told to run Power at five a side has been given a play from a different sport.

  • The numbers advantage is created rather than found

    Down blocks take the nearest defenders away from the hole and the puller arrives as one more attacker than the defense aligned there. Most runs need the defense to make a mistake somewhere; Power does not, which is why it still produces against a front that has committed everybody to stopping it.

  • One player carries the whole scheme

    The pulling guard has to move well, find the right man in traffic and arrive on time, every snap, travelling further than anyone else on the play. It is the hardest job on the offensive line, and a Power scheme is only ever as good as the player doing it.

When not to call Power

  • It is slow to the edge and always will be

    A guard has to travel from one side of the formation to the other before the play can happen. Against a fast, penetrating front that shoots the gap he is vacating, the puller can be cut off before he arrives and the run is dead behind the line.

  • It asks a lot of one player

    The pulling guard has to move well, find the right man in traffic and arrive on time, every snap. It is the hardest job on the offensive line, and a scheme that depends on it is only as good as the one player doing it.

Take it to your team

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Opens this exact 11v11 diagram. Move anybody, change the depths, then save it to your playbook.

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Related questions

What is the difference between power and counter?
The number of pullers and the back's first step. Power pulls one lineman and the back goes downhill playside immediately. Counter pulls two and starts the back away first to hold the linebackers. Power is the more reliable against a loaded box; counter gains more against a defense that is flowing hard.
Can you run Power in flag football?
No. The pull is the play, and pulling means a lineman leaving his spot to block someone at the point of attack. Blocking of any kind is illegal in flag football, so there is no version of this concept at 5v5, 7v7 or NFL Flag. The nearest thing a flag team has is a dive, which gains what the defense has vacated rather than what the offense has taken.
Why is my puller getting cut off?
Usually a penetrating defender shooting the gap the guard is vacating, which is the standard answer to Power and the reason the scheme is slow to the edge. Tightening the guard's path so he runs closer to the line of scrimmage, and making sure the centre and backside tackle account for the backside gap, is where to look first.

Related guides

Coach Ray Carroll

Coaches 5v5 flag football from kindergarten through 7th grade in San Mateo and San Carlos, California, and built RC Football to design, teach and print the plays his own teams run.

Cite this page: Ray Carroll. “What is the Power concept in 11v11 tackle football?” RC Football, 2026. rc-football.com/plays/11v11/power