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What is the Flood concept in 11v11 flag football?

Coach Ray Carroll12 seasons, youth and rec flagUpdated
The short answer

In 11v11 football, Flood works three heights to one sideline at fourteen, eight and four, with a go route holding the backside safety and a drag at three as the designated hot answer. That built-in hot route is what the extra players buy: the concept carries its own pressure answer rather than needing one checked to it.

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Flood out of Spread Doubles, drawn for 11v11. Three levels to one sideline — the corner at fourteen deep, the out at eight in the middle, and the back in the flat at four. The corner and the flat defender between them have three men to cover and only two of them, so somebody is open at one of the three heights. Read it high to low. The backside drag at three is the hot answer if they bring pressure, and the backside go keeps the safety from cheating over.Open this play in the designer →

Why Flood works in 11v11

  • There is a hot route inside the concept

    The backside drag at three exists so a defense bringing extra rushers does not blow the play up. Flag formats have no spare body for that, so their versions simply take longer to develop and live with it.

  • The backside go is doing real work

    A go route at eighteen on the weak side keeps the safety from rotating over the top of the flood. Without it a single deep defender can cheat toward three receivers and cap the whole concept, which is exactly what happens in the smaller formats.

  • It attacks a decision, not a matchup

    The defender who steps up to take the underneath route opens the intermediate one behind him. The one who carries the deep route vacates the flat. You are not asking a receiver to beat anybody, you are asking a defender to be in two places, which is a bet that pays out regardless of how athletic his side of the field is.

  • The read is teachable in one sentence

    Start high and work down. That is the whole instruction, and it is why Flood is one of the few three-option concepts a young quarterback can run correctly on the second day of practice. The ball goes to the first receiver who is not covered, starting from the deepest.

  • It puts three men where the defense has two

    Most defenses distribute evenly across the field, so overloading one sideline creates a local numbers advantage before anybody moves. Formation does most of the work here, which is why the concept survives being run out of a different look in every game format.

How to read it

  1. 1

    Pick your side before the snap

    Flood is a one-way concept. Decide which sideline you are attacking by counting defenders on each side, and do not change your mind after the snap.

  2. 2

    Take the deep route if the flat defender carries

    If the underneath defender drops with the intermediate route, the space behind him at the top of the concept is open. This is the biggest completion in the play and it is the first thing you look for.

  3. 3

    Take the intermediate if he sits

    If he stays shallow to take the underneath route, the middle height is uncovered. This is the throw the concept produces most often and the one worth being happy with.

  4. 4

    Take the underneath route and get down

    If both levels above are carried, the shortest route is open by definition. Throw it, let him turn upfield, and call it again next series.

What changes in 11v11

  • There is a hot route inside the concept

    The backside drag at three exists so a defense bringing extra rushers does not blow the play up. Flag formats have no spare body for that, so their versions simply take longer to develop and live with it.

  • The backside go is doing real work

    A go route at eighteen on the weak side keeps the safety from rotating over the top of the flood. Without it a single deep defender can cheat toward three receivers and cap the whole concept, which is exactly what happens in the smaller formats.

When not to call Flood

  • It gives up the other half of the field

    Three receivers on one sideline means the backside is a single route and a decoy. Against a defense that recognises the concept and rotates coverage toward it, the backside answer is the play, not the flood itself, so know what that answer is before you call it.

  • It is slow against pressure

    The deep route has to get to its depth before the read means anything. If the defense is bringing extra rushers, the quarterback will be throwing the underneath route every time, which is a fine outcome but not the reason you called it.

Open Flood in the designer

Opens this exact 11v11 diagram. Move anybody, change the depths, then save it to your playbook.

Open this play in the designer

Related questions

What is Flood in football?
Three receivers released to one sideline at three different depths, so the two defenders on that side cannot cover all three heights. Read it from the deepest route down and throw to the first one uncovered.
When should you call Flood in 11v11?
Against zone, on early downs, and especially when the defense has shown it rotates coverage late. It is a poor third-and-long call because the deepest route takes time to arrive.

Related guides

Coach Ray Carroll

Twelve seasons coaching youth and rec flag football, and the builder of RC Football. Every play on this site has been run by a real team on a real Saturday.

Cite this page: Ray Carroll. “What is the Flood concept in 11v11 flag football?” RC Football, 2026. rc-football.com/plays/11v11/flood