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What is the Flood concept in 5v5 flag football?

Coach Ray Carroll12 seasons, youth and rec flagUpdated
The short answer

In 5v5 flag football, Flood puts three heights on one sideline: a sail at fourteen, an out at eight, and the back swinging underneath. With only three eligible receivers the running back has to be one of the three levels rather than a checkdown, which is the biggest single difference between this and every larger format.

14 YARD SAIL8 YARD OUTSWING12 YARD DIGQBRBYZX
Flood out of Spread Right, drawn for 5v5. Three receivers into one side at three different depths, so a zone defender who steps up to the flat opens the sail behind him and one who carries the sail leaves the flat free. Against zone you are attacking a defender's decision, not a matchup: work it high to low and take what he gives up. X runs the backside dig as the late answer.Open this play in the designer →

Why Flood works in 5v5

  • The back is a level, not an outlet

    At seven or eleven players the flat is run by a receiver and the back is spare. At five he is the underneath level of the concept itself, so if he is late or drifts upfield the bottom of the flood disappears and the read collapses from three heights to two.

  • The backside dig is the whole other half of the field

    One receiver at twelve yards is everything you have away from the flood. When a defense rotates toward the three-receiver side that dig is not a decoy, it is the play, and a quarterback at this player count needs telling that explicitly.

  • It attacks a decision, not a matchup

    The defender who steps up to take the underneath route opens the intermediate one behind him. The one who carries the deep route vacates the flat. You are not asking a receiver to beat anybody, you are asking a defender to be in two places, which is a bet that pays out regardless of how athletic his side of the field is.

  • The read is teachable in one sentence

    Start high and work down. That is the whole instruction, and it is why Flood is one of the few three-option concepts a young quarterback can run correctly on the second day of practice. The ball goes to the first receiver who is not covered, starting from the deepest.

  • It puts three men where the defense has two

    Most defenses distribute evenly across the field, so overloading one sideline creates a local numbers advantage before anybody moves. Formation does most of the work here, which is why the concept survives being run out of a different look in every game format.

How to read it

  1. 1

    Pick your side before the snap

    Flood is a one-way concept. Decide which sideline you are attacking by counting defenders on each side, and do not change your mind after the snap.

  2. 2

    Take the deep route if the flat defender carries

    If the underneath defender drops with the intermediate route, the space behind him at the top of the concept is open. This is the biggest completion in the play and it is the first thing you look for.

  3. 3

    Take the intermediate if he sits

    If he stays shallow to take the underneath route, the middle height is uncovered. This is the throw the concept produces most often and the one worth being happy with.

  4. 4

    Take the underneath route and get down

    If both levels above are carried, the shortest route is open by definition. Throw it, let him turn upfield, and call it again next series.

What changes in 5v5

  • The back is a level, not an outlet

    At seven or eleven players the flat is run by a receiver and the back is spare. At five he is the underneath level of the concept itself, so if he is late or drifts upfield the bottom of the flood disappears and the read collapses from three heights to two.

  • The backside dig is the whole other half of the field

    One receiver at twelve yards is everything you have away from the flood. When a defense rotates toward the three-receiver side that dig is not a decoy, it is the play, and a quarterback at this player count needs telling that explicitly.

When not to call Flood

  • It gives up the other half of the field

    Three receivers on one sideline means the backside is a single route and a decoy. Against a defense that recognises the concept and rotates coverage toward it, the backside answer is the play, not the flood itself, so know what that answer is before you call it.

  • It is slow against pressure

    The deep route has to get to its depth before the read means anything. If the defense is bringing extra rushers, the quarterback will be throwing the underneath route every time, which is a fine outcome but not the reason you called it.

Open Flood in the designer

Opens this exact 5v5 diagram. Move anybody, change the depths, then save it to your playbook.

Open this play in the designer

Related questions

How do you beat a zone in 5v5 flag football?
Flood is the most reliable answer. Three receivers to one sideline at three different depths means a zone defender has to choose which height to cover, and the quarterback throws to the one he leaves. Work it high to low.
What depths do you run Flood at in 5v5?
Sail at fourteen, out at eight, and the back's swing underneath. The gaps between levels matter more than the numbers: if the out drifts to eleven it crowds the sail and one defender covers both.
Is Flood good against man coverage in 5v5?
It works but it is not what it is for. Against man the routes are covered individually and you are relying on somebody winning. Mesh or Spot is the better call against man; save Flood for zone.

Related guides

Coach Ray Carroll

Twelve seasons coaching youth and rec flag football, and the builder of RC Football. Every play on this site has been run by a real team on a real Saturday.

Cite this page: Ray Carroll. “What is the Flood concept in 5v5 flag football?” RC Football, 2026. rc-football.com/plays/5v5/flood