What is the Reverse concept in NFL Flag?

Coach Ray Carroll12 seasons, youth and rec flagUpdated
The short answer

The reverse is the concept NFL Flag's own playbook believes in most: four of its nine runs are this one idea, escalating from a single reverse to a fake triple. The trade is in the rulebook. Every handoff, pitch or lateral eliminates the pass clock and makes every defender eligible to rush, so each exchange buys deception and sells protection.

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Reverse out of Four Across, drawn for NFL Flag. The quarterback drops straight back and gives it to Z coming the other way, and the whole thing lives or dies on the drop selling a pass for half a second. Z has the entire back side of the field to run to. Call it after the dive and the end around have made them start guessing. Ball: QB drops, hands to Z crossing behind him. One exchange. Source: NFL FLAG 2024 Playbook, REVERSE (p50).Open this play in the designer →

Why Reverse works in NFL Flag

  • The governing body teaches four versions of it

    Reverse, Double Reverse, Fake Double Reverse and Fake Triple Reverse run consecutively through the official install. No other concept in that playbook gets more than one page. That is not a drafting accident: with a narrow field and a defense that cannot send more than two rushers until you hand off, misdirection is the cheapest yardage available.

  • Every exchange releases more of the defense

    The rulebook eliminates the seven-second clock and frees every defender to rush the moment a handoff or lateral happens. A single reverse pays that once. A double reverse has already paid it before the second exchange, so the deception has to be worth an unlimited rush arriving while the ball is still behind the line.

  • The fakes exist because the real ones get scouted

    Two of the four versions never hand it on at all. That progression is the install telling you the concept has a shelf life: run the reverse, run the double, then run the play that looks identical and keeps it. A team that only owns the first version gets one good gain and then nothing.

  • The first run has to be believed, so it is a real run

    Unlike a fake, the first carrier genuinely has the football and could keep it. Defenders are not reacting to a mime; they are reacting to a ball carrier, and that is a far harder thing to ignore. The deception costs nothing extra because the first half of the play was going to be a play anyway.

  • It turns the defense's whole body the wrong way

    Pursuit is not just direction, it is momentum. A defender who has taken four hard steps toward the sideline cannot simply change his mind; he has to decelerate, turn and rebuild speed. The reverse collects all of that, which is why the yardage tends to be large rather than incremental.

  • It works better with fewer defenders, not worse

    A defense with plenty of bodies can leave one home as insurance and still chase with the rest. A defense without that luxury has to commit everyone to the first direction or give up the first run, which means there is often nobody at all on the backside when the ball comes back.

How to read it

  1. 1

    The first carrier runs it like he is keeping it

    Full speed, eyes upfield, aiming point honoured. A first carrier who is visibly waiting to give it away has told the defense what is coming before the second exchange happens.

  2. 2

    The second carrier runs to the handoff, not to the spot

    He should arrive at the exchange already at speed and going the way he intends to finish. Arriving early and waiting is how a reverse turns into two players standing still in the backfield.

  3. 3

    Exchange where the paths cross, not where the drill says

    The handoff happens at the point the two runners actually meet, and both should have that point in their heads before the snap. Guessing it in live traffic is the most common way the ball ends up on the ground.

  4. 4

    Once you have it, go

    The second carrier's advantage is temporary and measured in a second or two. Any hesitation after the exchange lets the pursuit he just beat finish turning around.

What changes in NFL Flag

  • The governing body teaches four versions of it

    Reverse, Double Reverse, Fake Double Reverse and Fake Triple Reverse run consecutively through the official install. No other concept in that playbook gets more than one page. That is not a drafting accident: with a narrow field and a defense that cannot send more than two rushers until you hand off, misdirection is the cheapest yardage available.

  • Every exchange releases more of the defense

    The rulebook eliminates the seven-second clock and frees every defender to rush the moment a handoff or lateral happens. A single reverse pays that once. A double reverse has already paid it before the second exchange, so the deception has to be worth an unlimited rush arriving while the ball is still behind the line.

  • The fakes exist because the real ones get scouted

    Two of the four versions never hand it on at all. That progression is the install telling you the concept has a shelf life: run the reverse, run the double, then run the play that looks identical and keeps it. A team that only owns the first version gets one good gain and then nothing.

When not to call Reverse

  • Two exchanges is two chances to lose it

    Every handoff is a moment where the football belongs to nobody. A reverse doubles that, in open space, usually while both players are moving in opposite directions. It is the highest-variance run in most playbooks for exactly this reason.

  • It is a once-a-game call

    The concept spends a defense's willingness to pursue, and a defense only has to be burned once to stop spending it. Run it twice in a half and the second one meets a backside defender who has been standing still watching for it.

Take it to your team

Draw your plays in the free play designer, collect them in the playbook maker, and print play cards so every player knows them come Saturday.

Open Reverse in the designer

Opens this exact NFL Flag diagram. Move anybody, change the depths, then save it to your playbook.

Open this play in the designer

Related questions

Why are there four reverses in the NFL Flag playbook?
Because the format rewards misdirection more than it rewards anything else, and because one version is not enough. Pages 50 to 53 run Reverse, Double Reverse, Fake Double Reverse and Fake Triple Reverse consecutively. The last two are the answer to a defense that has learned the first two, and they are why the series keeps producing after the surprise is gone.
Does each handoff really release every rusher?
Yes. The rulebook is explicit: once the ball has been handed off, pitched or lateralled, the seven-second passing clock is eliminated and all defensive players are eligible to rush. Before that, a maximum of two may come and only from the seven-yard rush line. On a double reverse you have given that up early and the ball is still behind the line.
Can you run a reverse in a no-run zone?
No. The five yards before midfield and the five before the opponent's end zone are no-run zones where running plays are not permitted, and a reverse is a running play however many times the ball changes hands. Each drive approaches both zones, so know where the ball is spotted before the call goes in.

Related guides

Coach Ray Carroll

Coaches 5v5 flag football from kindergarten through 7th grade in San Mateo and San Carlos, California, and built RC Football to design, teach and print the plays his own teams run.

Cite this page: Ray Carroll. “What is the Reverse concept in NFL Flag?” RC Football, 2026. rc-football.com/plays/nfl-flag/reverse